Classes & abilities

The seven playable classes. Everyone starts with the abilities below; as the party levels up, each hero spends points to raise stats and learn new abilities from their skill tree (up to 5 actions total) via /levelup. Front-row heroes soak hits and melee; back-row heroes ({wizard, ranger}) fire ranged/magic from safety.

Fighter · d10 hit die

A steadfast front-liner — soak hits, taunt foes, and hit hard with weapons.

🛡 AC 16 (chain)  ·  🗡 Longsword 1d8 (STR)  ·  🎯 STR › CON › DEX  ·  ✨ martial (no spells)

Starting abilities

  • Second Wind maneuver ×1 — Catch your breath; heal yourself.
  • Cleave maneuver ×2 — A heavy swing (attack roll; can crit).
  • Taunt maneuver ×2 — Roar a challenge — every foe must strike at you next turn.

Skill tree — learn on level-up (up to 5 actions total)

  • Riposte maneuver ×2 — A punishing counter-swing (attack roll; can crit).
  • Rally maneuver ×1 — Bark an order — heal yourself or an ally.

Wizard · d6 hit die

A glass-cannon spellcaster — devastating from the back row, fragile up close.

🛡 AC 10 + DEX (robes)  ·  🗡 Quarterstaff 1d6 (STR)  ·  🎯 INT › CON › DEX  ·  ✨ INT caster

Starting abilities

  • Fire Bolt cantrip — Cantrip: hurl fire (spell attack; can crit).
  • Magic Missile L1 spell — Three darts that always hit.
  • Shatter L2 spell — Ringing damage to all foes (CON save for half).
  • Hold Ray L2 spell · concentration — Stun a foe (WIS save; concentration; save ends).

Skill tree — learn on level-up (up to 5 actions total)

  • Frost Ray cantrip — Cantrip: a lance of cold (spell attack; can crit).
  • Scorching Burst L2 spell — Flame washes over all foes (DEX save for half).

Rogue · d8 hit die

A precise striker — high single-target damage and opportunistic stabs.

🛡 AC 11 + DEX (leather)  ·  🗡 Shortsword 1d6 (DEX)  ·  🎯 DEX › CON › INT  ·  ✨ martial (no spells)

Starting abilities

  • Sneak Attack maneuver ×3 — Strike a vital spot (attack roll; can crit).

Skill tree — learn on level-up (up to 5 actions total)

  • Cunning Strike maneuver ×2 — A precise, opportunistic stab (attack roll; can crit).
  • Dagger Toss maneuver ×2 · ranged — Hurl a blade from range (attack roll; can crit).

Cleric · d8 hit die

A holy support — heal and revive allies, and smite with radiant magic.

🛡 AC 14 + DEX (scale)  ·  🗡 Mace 1d6 (STR)  ·  🎯 WIS › CON › STR  ·  ✨ WIS caster

Starting abilities

  • Sacred Flame cantrip — Cantrip: radiant fire (DEX save negates).
  • Cure Wounds L1 spell — Heal yourself or an ally (+ WIS mod).
  • Bless L1 spell · concentration — Allies gain +1d4 to attacks (concentration).

Skill tree — learn on level-up (up to 5 actions total)

  • Guiding Bolt L1 spell — A searing beam of light (spell attack; can crit).
  • Prayer of Healing L2 spell — A wider blessing — heal or revive an ally (+ WIS mod).

Ranger · d10 hit die

A ranged skirmisher — pick off foes with the bow from the back row.

🛡 AC 11 + DEX (leather)  ·  🗡 Longbow 1d8 (DEX), ranged  ·  🎯 DEX › CON › WIS  ·  ✨ WIS caster

Starting abilities

  • Hunter's Mark maneuver ×3 · ranged — A marked, precise shot (attack roll; can crit).
  • Volley maneuver ×1 · ranged — Arrows rain on all foes (auto).
  • Ensnaring Strike L1 spell · concentration — Thorny vines restrain a foe (STR save; concentration).

Skill tree — learn on level-up (up to 5 actions total)

  • Crippling Shot maneuver ×2 · ranged — A hobbling arrow (attack roll; can crit).

Barbarian · d12 hit die

A reckless bruiser — the biggest weapon dice and sweeping blows.

🛡 AC 12 + DEX (hide)  ·  🗡 Greataxe 1d12 (STR)  ·  🎯 STR › CON › DEX  ·  ✨ martial (no spells)

Starting abilities

  • Reckless Attack maneuver ×2 — A wild, all-out swing (attack roll; can crit).
  • Whirlwind maneuver ×1 — A sweeping blow that hits every foe (auto).
  • Taunt maneuver ×2 — Bellow a challenge — every foe must strike at you next turn.

Skill tree — learn on level-up (up to 5 actions total)

  • Frenzy maneuver ×1 — An unstoppable overhand smash (attack roll; can crit).

Bard · d8 hit die

A charismatic support — heal at range and buff the party's attacks.

🛡 AC 11 + DEX (leather)  ·  🗡 Rapier 1d8 (DEX)  ·  🎯 CHA › DEX › CON  ·  ✨ CHA caster

Starting abilities

  • Vicious Mockery cantrip — Cantrip: cutting insults (WIS save negates).
  • Healing Word L1 spell — Heal (or revive) an ally at range (+ CHA mod).
  • Inspiration L1 spell — Allies gain +1d4 to attacks (no concentration).

Skill tree — learn on level-up (up to 5 actions total)

  • Cutting Insult cantrip — Cantrip: a withering barb (WIS save negates).
  • Song of Rest L1 spell — A soothing refrain — heal or revive an ally (+ CHA mod).