The seven playable classes. Everyone starts with the abilities below;
as the party levels up, each hero spends points to raise stats and learn new abilities from their
skill tree (up to 5 actions total) via /levelup. Front-row heroes
soak hits and melee; back-row heroes ({wizard, ranger}) fire ranged/magic from safety.
Fighter · d10 hit die
A steadfast front-liner — soak hits, taunt foes, and hit hard with weapons.
🛡 AC 16 (chain) · 🗡 Longsword 1d8 (STR) · 🎯 STR › CON › DEX · ✨ martial (no spells)
Starting abilities
- Second Wind maneuver ×1 — Catch your breath; heal yourself.
- Cleave maneuver ×2 — A heavy swing (attack roll; can crit).
- Taunt maneuver ×2 — Roar a challenge — every foe must strike at you next turn.
Skill tree — learn on level-up (up to 5 actions total)
- Riposte maneuver ×2 — A punishing counter-swing (attack roll; can crit).
- Rally maneuver ×1 — Bark an order — heal yourself or an ally.
Wizard · d6 hit die
A glass-cannon spellcaster — devastating from the back row, fragile up close.
🛡 AC 10 + DEX (robes) · 🗡 Quarterstaff 1d6 (STR) · 🎯 INT › CON › DEX · ✨ INT caster
Starting abilities
- Fire Bolt cantrip — Cantrip: hurl fire (spell attack; can crit).
- Magic Missile L1 spell — Three darts that always hit.
- Shatter L2 spell — Ringing damage to all foes (CON save for half).
- Hold Ray L2 spell · concentration — Stun a foe (WIS save; concentration; save ends).
Skill tree — learn on level-up (up to 5 actions total)
- Frost Ray cantrip — Cantrip: a lance of cold (spell attack; can crit).
- Scorching Burst L2 spell — Flame washes over all foes (DEX save for half).
Rogue · d8 hit die
A precise striker — high single-target damage and opportunistic stabs.
🛡 AC 11 + DEX (leather) · 🗡 Shortsword 1d6 (DEX) · 🎯 DEX › CON › INT · ✨ martial (no spells)
Starting abilities
- Sneak Attack maneuver ×3 — Strike a vital spot (attack roll; can crit).
Skill tree — learn on level-up (up to 5 actions total)
- Cunning Strike maneuver ×2 — A precise, opportunistic stab (attack roll; can crit).
- Dagger Toss maneuver ×2 · ranged — Hurl a blade from range (attack roll; can crit).
Cleric · d8 hit die
A holy support — heal and revive allies, and smite with radiant magic.
🛡 AC 14 + DEX (scale) · 🗡 Mace 1d6 (STR) · 🎯 WIS › CON › STR · ✨ WIS caster
Starting abilities
- Sacred Flame cantrip — Cantrip: radiant fire (DEX save negates).
- Cure Wounds L1 spell — Heal yourself or an ally (+ WIS mod).
- Bless L1 spell · concentration — Allies gain +1d4 to attacks (concentration).
Skill tree — learn on level-up (up to 5 actions total)
- Guiding Bolt L1 spell — A searing beam of light (spell attack; can crit).
- Prayer of Healing L2 spell — A wider blessing — heal or revive an ally (+ WIS mod).
Ranger · d10 hit die
A ranged skirmisher — pick off foes with the bow from the back row.
🛡 AC 11 + DEX (leather) · 🗡 Longbow 1d8 (DEX), ranged · 🎯 DEX › CON › WIS · ✨ WIS caster
Starting abilities
- Hunter's Mark maneuver ×3 · ranged — A marked, precise shot (attack roll; can crit).
- Volley maneuver ×1 · ranged — Arrows rain on all foes (auto).
- Ensnaring Strike L1 spell · concentration — Thorny vines restrain a foe (STR save; concentration).
Skill tree — learn on level-up (up to 5 actions total)
- Crippling Shot maneuver ×2 · ranged — A hobbling arrow (attack roll; can crit).
Barbarian · d12 hit die
A reckless bruiser — the biggest weapon dice and sweeping blows.
🛡 AC 12 + DEX (hide) · 🗡 Greataxe 1d12 (STR) · 🎯 STR › CON › DEX · ✨ martial (no spells)
Starting abilities
- Reckless Attack maneuver ×2 — A wild, all-out swing (attack roll; can crit).
- Whirlwind maneuver ×1 — A sweeping blow that hits every foe (auto).
- Taunt maneuver ×2 — Bellow a challenge — every foe must strike at you next turn.
Skill tree — learn on level-up (up to 5 actions total)
- Frenzy maneuver ×1 — An unstoppable overhand smash (attack roll; can crit).
Bard · d8 hit die
A charismatic support — heal at range and buff the party's attacks.
🛡 AC 11 + DEX (leather) · 🗡 Rapier 1d8 (DEX) · 🎯 CHA › DEX › CON · ✨ CHA caster
Starting abilities
- Vicious Mockery cantrip — Cantrip: cutting insults (WIS save negates).
- Healing Word L1 spell — Heal (or revive) an ally at range (+ CHA mod).
- Inspiration L1 spell — Allies gain +1d4 to attacks (no concentration).
Skill tree — learn on level-up (up to 5 actions total)
- Cutting Insult cantrip — Cantrip: a withering barb (WIS save negates).
- Song of Rest L1 spell — A soothing refrain — heal or revive an ally (+ CHA mod).